Mar 23

SDS#47: 2008 - a DTV Odyssey

2008 - a DTV Odyssey by Tristar & Red Sector for the C64 DTV, released at Oxyron Party 2008.



Part I



Part II



by The_woz | CommodoreVideos | permalink | 0 comments

Mar 11

Retrocomputacion.com



Retrocomputacion.com inaugurates new frontpage with new features:

  • News items
  • User submited content such as articles and tutorials
  • A new categorized link page
  • Renewed collection section, each user can submit and edit his/her collection items.

by The_woz | CodingDefault | permalink | 0 comments

Mar 9

SDS#46: Threeve

Threeve by Bauknecht for the Commodore Plus/4, 3rd place 8-bit demo compo, Oxyron party 2008.





by The_woz | CommodoreVideos | permalink | 0 comments

Mar 2

SDS#45: Roots 2.0

Roots 2.0 by Sanity for Amiga ECS, 2nd place on Black Box Symposium 1995




by The_woz | AmigaVideos | permalink | 0 comments

Feb 24

SDS#44: Bizarre Constructions

Bizarre Constructions a Pentagon (ZX Spectrum Clone) demo by Extreme Entertainment, ranked 5th on Enlight 1997





by The_woz | Videos | permalink | 0 comments

Feb 17

SDS#43: Shit4brainz!

Shit4brainz! by Progress a demo for the Pentagon (ZX Spectrum clone), winner of Enlight 1997.




by The_woz | Videos | permalink | 0 comments

Feb 10

SDS#42: Dogma

Dogma by Eternity Industry, for the Pentagon (ZX Spectrum clone), winner of Chaos Constructions 2000.




by The_woz | Videos | permalink | 0 comments

Jan 27

SDS#41: Brain Surgery

Brain Surgery by Rush! & dream makers software, released in 1996 for the ZX-Spectrum




by The_woz | Videos | permalink | 0 comments

Jan 20

SDS#40: Logik

Logik by Mankind, a 64K Demo for Amigas with PowerPC acelerators.


by The_woz | AmigaVideos | permalink | 0 comments

Jan 17

VF-1S Valkyrie: 3D model

Finally, after 4 years, I decided to finish my VF-1S 3D model. I started this model back in 2004 to make renders in differents positions. I would then create sprites from those renders, for a Macross game that  (after I started with this model) never finished...



The model started relativelly simple, as it was only required for small renders, it just had to be able to transform in all 3 modes (plane - gerwalk - battroid). But as the time passed, it grew in complexity, I remade more than 50% of the model to be able to add more details and modelled panel lines.
Along the way, I decided to drop the capacity to transform to battroid mode, the model is based on the proportions for the plane mode, and it would look skinny in battroid mode.
Then, in October 2005, I got tired of it, just a couple of details and textures away from completion...

... until a week ago

by The_woz | 3DAnime-Manga | permalink | 13 comments

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